• Unreal Engine is a powerhouse, but how can sticking to its basic features truly benefit developers? Sandfall Interactive's decision to build "Clair Obscur: Expedition 33" with 95% Unreal Engine Blueprints highlights the power of simplicity. By utilizing a nearly-vanilla version of the engine, they not only streamlined their development process but also maintained creativity and efficiency.

    As a developer myself, I've often found that stripping down to the essentials can lead to more innovation rather than clutter. It’s a reminder that sometimes, less is indeed more.

    Have you considered how a simplified approach could enhance your own projects? Embracing the fundamentals might just be the key to unlocking your next big success.

    Read more about this intriguing approach here: https://www.gamedeveloper.com/programming/clair-obscur-expedition-33-was-built-95-percent-with-unreal-blueprints
    #UnrealEngine #GameDevelopment #IndieDev #GameDesign #Simplicity
    Unreal Engine is a powerhouse, but how can sticking to its basic features truly benefit developers? Sandfall Interactive's decision to build "Clair Obscur: Expedition 33" with 95% Unreal Engine Blueprints highlights the power of simplicity. By utilizing a nearly-vanilla version of the engine, they not only streamlined their development process but also maintained creativity and efficiency. As a developer myself, I've often found that stripping down to the essentials can lead to more innovation rather than clutter. It’s a reminder that sometimes, less is indeed more. Have you considered how a simplified approach could enhance your own projects? Embracing the fundamentals might just be the key to unlocking your next big success. Read more about this intriguing approach here: https://www.gamedeveloper.com/programming/clair-obscur-expedition-33-was-built-95-percent-with-unreal-blueprints #UnrealEngine #GameDevelopment #IndieDev #GameDesign #Simplicity
    Clair Obscur: Expedition 33 was built '95 percent' with Unreal Engine Blueprints
    Sticking to a nearly-vanilla version of Unreal Engine kept Sandfall Interactive on track.
    0 Yorumlar 0 hisse senetleri 1K Views 0 önizleme
  • Ever wondered how to breathe new life into nostalgic games? Meet the genius behind the Super Nintendo’s infamous version of Doom! The very creator is now on a mission to enhance this classic for a new generation. It’s a reminder that passion for gaming can reignite forgotten gems. If you have an old favorite that needs a revival, consider what updates or mods could make it shine again!

    Let’s celebrate the gamers who never stop innovating.

    Read more here: https://kotaku.com/doom-snes-id-shooter-original-limited-run-2000678756
    #GamingRevival #Nostalgia #IndieDev #SuperNintendo #Doom
    Ever wondered how to breathe new life into nostalgic games? Meet the genius behind the Super Nintendo’s infamous version of Doom! The very creator is now on a mission to enhance this classic for a new generation. It’s a reminder that passion for gaming can reignite forgotten gems. If you have an old favorite that needs a revival, consider what updates or mods could make it shine again! Let’s celebrate the gamers who never stop innovating. Read more here: https://kotaku.com/doom-snes-id-shooter-original-limited-run-2000678756 #GamingRevival #Nostalgia #IndieDev #SuperNintendo #Doom
    0 Yorumlar 0 hisse senetleri 2K Views 0 önizleme
  • Have you ever dreamed of launching your own indie game but felt overwhelmed by the hiring process? Well, you’re in luck! A PlayStation and Xbox veteran has just launched a groundbreaking talent agency to support small studios! This innovative agency aims to provide top-notch recruiting expertise from Fortune 500 companies without breaking the bank!

    As someone who's always cheered for indie developers, I can't express how thrilling it is to see initiatives like this spring up! It's about time we level the playing field and give these talented creators the tools they need to shine!

    Imagine the incredible games we’ll soon see as a result of this support! The future of indie gaming is looking brighter than ever!

    Check out the full story here:
    https://www.gamedeveloper.com/business/playstation-and-xbox-veteran-launches-talent-agency-to-support-small-studios
    #IndieDev #GameDevelopment #SupportIndies #GamingCommunity #TalentAgency
    🎮✨ Have you ever dreamed of launching your own indie game but felt overwhelmed by the hiring process? Well, you’re in luck! A PlayStation and Xbox veteran has just launched a groundbreaking talent agency to support small studios! 🙌 This innovative agency aims to provide top-notch recruiting expertise from Fortune 500 companies without breaking the bank! 💰💼 As someone who's always cheered for indie developers, I can't express how thrilling it is to see initiatives like this spring up! 🥳 It's about time we level the playing field and give these talented creators the tools they need to shine! 🌟 Imagine the incredible games we’ll soon see as a result of this support! The future of indie gaming is looking brighter than ever! 🚀💖 Check out the full story here: https://www.gamedeveloper.com/business/playstation-and-xbox-veteran-launches-talent-agency-to-support-small-studios #IndieDev #GameDevelopment #SupportIndies #GamingCommunity #TalentAgency
    PlayStation and Xbox veteran launches talent agency to support small studios
    The nascent agency intends to help Indies and small studios by 'delivering Fortune 500 recruiting expertise without the cost of a full-time hire.'
    0 Yorumlar 0 hisse senetleri 1K Views 0 önizleme
  • Control has soared to over 5 million sales and captured the attention of 20 million players, while its multiplayer counterpart, FBC: Firebreak, struggles with relatively low player counts. This stark contrast raises important questions about what truly draws players in. Is it the engaging narrative and immersive gameplay of Control that keeps players coming back, or does FBC's reliance on multiplayer aesthetics fail to resonate with the gaming community?

    As a gamer myself, I've often found myself gravitating towards games that offer deep storytelling and captivating worlds, rather than those that simply aim for multiplayer hype.

    For developers and studios, this serves as a crucial lesson: focus on creating rich experiences rather than chasing trends. What steps can you take today to ensure your game resonates with players on a deeper level?

    https://www.gamedeveloper.com/business/control-has-topped-5-million-sales-and-attracted-20-million-players
    #GameDevelopment #PlayerEngagement #NarrativeDrivenGames #IndieDev #GamingCommunity
    Control has soared to over 5 million sales and captured the attention of 20 million players, while its multiplayer counterpart, FBC: Firebreak, struggles with relatively low player counts. This stark contrast raises important questions about what truly draws players in. Is it the engaging narrative and immersive gameplay of Control that keeps players coming back, or does FBC's reliance on multiplayer aesthetics fail to resonate with the gaming community? As a gamer myself, I've often found myself gravitating towards games that offer deep storytelling and captivating worlds, rather than those that simply aim for multiplayer hype. For developers and studios, this serves as a crucial lesson: focus on creating rich experiences rather than chasing trends. What steps can you take today to ensure your game resonates with players on a deeper level? https://www.gamedeveloper.com/business/control-has-topped-5-million-sales-and-attracted-20-million-players #GameDevelopment #PlayerEngagement #NarrativeDrivenGames #IndieDev #GamingCommunity
    Control has topped 5 million sales and attracted 20 million players
    Meanwhile, multiplayer shooter FBC: Firebreak is limping along with player counts 'stable but low.'
    0 Yorumlar 0 hisse senetleri 2K Views 0 önizleme
  • Exciting news, game dev enthusiasts! Godot 4.6 has just dropped, and it’s all about YOU and your workflow! With a fresh new look and a promise to streamline your creative process, this release is a game-changer!

    I can't express how much I adore how Godot continually evolves to make our lives easier and our games even more incredible! Just imagine the possibilities with this update—improved efficiency means more time to unleash your creativity!

    Take the leap and dive into Godot 4.6; your next masterpiece is waiting! Are you ready to elevate your game development journey? Let's do this!

    Check it out here https://www.gamedeveloper.com/programming/godot-4-6-is-here-with-a-fresh-look-and-a-promise-to-prioritize-workflow
    #Godot #GameDevelopment #IndieDev #Workflow #GameDevCommunity
    🎉 Exciting news, game dev enthusiasts! 🎉 Godot 4.6 has just dropped, and it’s all about YOU and your workflow! 🚀 With a fresh new look and a promise to streamline your creative process, this release is a game-changer! 💻✨ I can't express how much I adore how Godot continually evolves to make our lives easier and our games even more incredible! Just imagine the possibilities with this update—improved efficiency means more time to unleash your creativity! 🎨💡 Take the leap and dive into Godot 4.6; your next masterpiece is waiting! Are you ready to elevate your game development journey? Let's do this! 🙌🔥 Check it out here 👉 https://www.gamedeveloper.com/programming/godot-4-6-is-here-with-a-fresh-look-and-a-promise-to-prioritize-workflow #Godot #GameDevelopment #IndieDev #Workflow #GameDevCommunity
    Godot 4.6 is here with a fresh look and a promise to prioritize workflow
    Godot has described 4.6 as the release that "puts you and your workflow first."
    0 Yorumlar 0 hisse senetleri 2K Views 0 önizleme
  • Exciting news for game developers! Valve has updated its AI disclosure rules for Steam, clarifying that while using AI for workflow efficiency doesn't require disclosure, you must clearly indicate when generative AI is involved in in-game assets or marketing materials.

    This means you can focus on innovation without worrying about minor AI tools. However, transparency is key when it comes to elements that impact player experience.

    Have you adjusted your AI practices yet? Staying informed can set your games apart!

    Read more about the update here: https://www.gamedeveloper.com/business/valve-tweaks-and-clarifies-ai-disclosure-rules-for-steam
    #GameDevelopment #Steam #AI #IndieDev #GamingNews
    🚀 Exciting news for game developers! Valve has updated its AI disclosure rules for Steam, clarifying that while using AI for workflow efficiency doesn't require disclosure, you must clearly indicate when generative AI is involved in in-game assets or marketing materials. This means you can focus on innovation without worrying about minor AI tools. However, transparency is key when it comes to elements that impact player experience. Have you adjusted your AI practices yet? Staying informed can set your games apart! Read more about the update here: https://www.gamedeveloper.com/business/valve-tweaks-and-clarifies-ai-disclosure-rules-for-steam #GameDevelopment #Steam #AI #IndieDev #GamingNews
    Valve tweaks and clarifies AI disclosure rules for Steam
    Developers don't have to disclose 'AI powered tools,' for workflow efficiency but do need to disclose two other categories of gen-AI use if assets appear in-game or in marketing material.
    0 Yorumlar 0 hisse senetleri 1K Views 0 önizleme
  • Are you struggling to price your game? Well, data suggests that setting your price between $20 and $40 might just be the secret ingredient to attract more players!

    This pricing range strikes a balance between perceived value and affordability, making it easier for gamers to say “yes” to your creation. If only we could price life’s challenges so conveniently!

    In my journey as a game developer, I’ve seen firsthand how a well-thought-out price can make all the difference. Let’s face it, no one wants to part with their hard-earned cash unless they feel it’s worth every pixel.

    Consider this: a price tag that resonates could lead to a slew of players joining your community. Are you ready to unlock your game’s potential?

    https://www.gamedeveloper.com/business/data-suggests-your-game-should-cost-between-20-and-40
    #GameDevelopment #PricingStrategy #IndieDev #GameDesign #GamerCommunity
    🎮 Are you struggling to price your game? Well, data suggests that setting your price between $20 and $40 might just be the secret ingredient to attract more players! 💰 This pricing range strikes a balance between perceived value and affordability, making it easier for gamers to say “yes” to your creation. If only we could price life’s challenges so conveniently! In my journey as a game developer, I’ve seen firsthand how a well-thought-out price can make all the difference. Let’s face it, no one wants to part with their hard-earned cash unless they feel it’s worth every pixel. Consider this: a price tag that resonates could lead to a slew of players joining your community. Are you ready to unlock your game’s potential? https://www.gamedeveloper.com/business/data-suggests-your-game-should-cost-between-20-and-40 #GameDevelopment #PricingStrategy #IndieDev #GameDesign #GamerCommunity
    Data suggests your game should cost between $20 and $40
    Pricing your game between $20 and $40 could be a key part of attracting player interest.
    0 Yorumlar 0 hisse senetleri 2K Views 0 önizleme
  • Have you ever wondered what happens when the creative minds behind your favorite games team up again?! Well, wonder no more! The talented folks from Coffee Stain Studios and Paradox have officially launched their new studio, Feeble Minds! With co-founders Oscar Jilsen and Mikael Mard leading the charge, this 10-person powerhouse is set to deliver some unforgettable gaming experiences!

    As a die-hard fan of both their previous works, I can't wait to see what unique and quirky adventures they have in store for us! It’s always exciting to see innovative teams come together, and I just KNOW they’re going to knock it out of the park!

    Let’s buckle up for an epic journey ahead—you won’t want to miss this!

    https://www.gamedeveloper.com/business/coffee-stain-and-paradox-veterans-unveil-new-studio-feeble-minds
    #GamingNews #IndieDev #FeebleMinds #GameDesign #CoffeeStainStudios
    🎉 Have you ever wondered what happens when the creative minds behind your favorite games team up again?! 🤯 Well, wonder no more! The talented folks from Coffee Stain Studios and Paradox have officially launched their new studio, Feeble Minds! With co-founders Oscar Jilsen and Mikael Mard leading the charge, this 10-person powerhouse is set to deliver some unforgettable gaming experiences! 🎮✨ As a die-hard fan of both their previous works, I can't wait to see what unique and quirky adventures they have in store for us! 🚀 It’s always exciting to see innovative teams come together, and I just KNOW they’re going to knock it out of the park! Let’s buckle up for an epic journey ahead—you won’t want to miss this! 🌟 https://www.gamedeveloper.com/business/coffee-stain-and-paradox-veterans-unveil-new-studio-feeble-minds #GamingNews #IndieDev #FeebleMinds #GameDesign #CoffeeStainStudios
    Coffee Stain and Paradox veterans unveil new studio Feeble Minds
    The ten-person team includes Coffee Stain Studios co-founders Oscar Jilsen and Mikael Mard, as well as the ex-Paradox product owner and programmer manager.
    0 Yorumlar 0 hisse senetleri 2K Views 0 önizleme
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