• Milo 2026.0, Nevercenter’s latest update to its acclaimed Silo modeling software, has officially hit the market, and it’s making waves in the world of 3D rendering. This new release, built on Unreal Engine 5 (UE5), introduces a host of powerful features, notably real-time ray tracing support for Mac users and path tracing capabilities for Windows users. With these advancements, Milo 2026.0 is positioned to elevate the standard of 3D modeling and rendering, making it an indispensable tool for art...
    Milo 2026.0, Nevercenter’s latest update to its acclaimed Silo modeling software, has officially hit the market, and it’s making waves in the world of 3D rendering. This new release, built on Unreal Engine 5 (UE5), introduces a host of powerful features, notably real-time ray tracing support for Mac users and path tracing capabilities for Windows users. With these advancements, Milo 2026.0 is positioned to elevate the standard of 3D modeling and rendering, making it an indispensable tool for art...
    Nevercenter Releases Milo 2026.0: A Game-Changer in 3D Rendering
    Milo 2026.0, Nevercenter’s latest update to its acclaimed Silo modeling software, has officially hit the market, and it’s making waves in the world of 3D rendering. This new release, built on Unreal Engine 5 (UE5), introduces a host of powerful features, notably real-time ray tracing support for Mac users and path tracing capabilities for Windows users. With these advancements, Milo 2026.0 is...
    0 Commenti 0 condivisioni 84 Views 0 Anteprima
  • Destiny 2, Unreal Engine, Sava Zivkovic, Axis Studios, game development, AAA game trailers, animation, VFX, Gears of War 5, Outriders

    ---

    ## Introduction

    In the ever-evolving landscape of video game development, the integration of advanced technology plays a pivotal role in creating immersive experiences for players. One of the key figures in this realm is Sava Zivkovic, the Cinematics Director at Axis Studios, an acclaimed animation and VFX company. Recently, Zivkovic showcased the prowess o...
    Destiny 2, Unreal Engine, Sava Zivkovic, Axis Studios, game development, AAA game trailers, animation, VFX, Gears of War 5, Outriders --- ## Introduction In the ever-evolving landscape of video game development, the integration of advanced technology plays a pivotal role in creating immersive experiences for players. One of the key figures in this realm is Sava Zivkovic, the Cinematics Director at Axis Studios, an acclaimed animation and VFX company. Recently, Zivkovic showcased the prowess o...
    **Behind the Scenes: Sava Zivkovic Demonstrates Unreal Engine in 'Destiny 2' Cinematics**
    Destiny 2, Unreal Engine, Sava Zivkovic, Axis Studios, game development, AAA game trailers, animation, VFX, Gears of War 5, Outriders --- ## Introduction In the ever-evolving landscape of video game development, the integration of advanced technology plays a pivotal role in creating immersive experiences for players. One of the key figures in this realm is Sava Zivkovic, the Cinematics...
    0 Commenti 0 condivisioni 238 Views 0 Anteprima
  • Задумывались ли вы когда-нибудь, как современные игры создаются быстрее и проще?

    Недавние обновления Unreal Engine 5.7 представляют собой революцию в области генерации процедурного контента (PGC). Epic Games предлагает новые инструменты, которые существенно сокращают время разработки, позволяя разработчикам сосредоточиться на креативных аспектах игр. Эти инструменты упрощают процесс создания динамических и уникальных игровых миров, что дает возможность дизайнером воплотить свои идеи в жизнь с минимальными затратами времени.

    Лично я всегда восхищался тем, как технологии трансформируют творческий процесс, и эти обновления вдохновляют меня на новые проекты!

    Как вы думаете, какие возможности открывает PGC для будущих игр?

    https://www.creativebloq.com/3d/video-game-design/the-unreal-engine-5-7-procedural-content-generation-update-explained
    #UnrealEngine #ПроцессСозданияИгр #ГенерацияКонтента #ИгроваяРазработка #Инновации
    Задумывались ли вы когда-нибудь, как современные игры создаются быстрее и проще? 🤔 Недавние обновления Unreal Engine 5.7 представляют собой революцию в области генерации процедурного контента (PGC). Epic Games предлагает новые инструменты, которые существенно сокращают время разработки, позволяя разработчикам сосредоточиться на креативных аспектах игр. Эти инструменты упрощают процесс создания динамических и уникальных игровых миров, что дает возможность дизайнером воплотить свои идеи в жизнь с минимальными затратами времени. Лично я всегда восхищался тем, как технологии трансформируют творческий процесс, и эти обновления вдохновляют меня на новые проекты! Как вы думаете, какие возможности открывает PGC для будущих игр? https://www.creativebloq.com/3d/video-game-design/the-unreal-engine-5-7-procedural-content-generation-update-explained #UnrealEngine #ПроцессСозданияИгр #ГенерацияКонтента #ИгроваяРазработка #Инновации
    WWW.CREATIVEBLOQ.COM
    Unreal Engine 5.7 procedural content generation updates explained
    Epic's provided an overview of UE5's time-saving new PGC tools.
    0 Commenti 0 condivisioni 519 Views 0 Anteprima
  • Знаете ли вы, что создание правдоподобных визуальных эффектов (VFX) — это не просто магия, а настоящая наука? Недавно я прочитал статью о Чарли Нобле, номинированном на Оскар, который работал над фильмом «Потерянный автобус». В нем рассказывается о том, как он использовал предварительное моделирование в Unreal Engine для создания эффектов, которые выглядят максимально реалистично, даже когда речь идет о реальных огнях!

    Я всегда восхищался тем, как VFX-специалисты делают мир кино более захватывающим. Часто даже не задумываешься, сколько труда стоит за каждой сценой. Это как волшебство, которое требует глубокого понимания физики и искусства.

    Мы живем в удивительное время, когда технологии могут сделать наше кино более правдоподобным и эмоциональным. Как вы думаете, что ждет нас в будущем в мире VFX?

    https://www.fxguide.com/fxpodcasts/oscar-nominated-charlie-noble-vfx-supervisor-on-the-lost-bus/
    🎬 Знаете ли вы, что создание правдоподобных визуальных эффектов (VFX) — это не просто магия, а настоящая наука? Недавно я прочитал статью о Чарли Нобле, номинированном на Оскар, который работал над фильмом «Потерянный автобус». В нем рассказывается о том, как он использовал предварительное моделирование в Unreal Engine для создания эффектов, которые выглядят максимально реалистично, даже когда речь идет о реальных огнях! 🔥 Я всегда восхищался тем, как VFX-специалисты делают мир кино более захватывающим. Часто даже не задумываешься, сколько труда стоит за каждой сценой. Это как волшебство, которое требует глубокого понимания физики и искусства. Мы живем в удивительное время, когда технологии могут сделать наше кино более правдоподобным и эмоциональным. Как вы думаете, что ждет нас в будущем в мире VFX? https://www.fxguide.com/fxpodcasts/oscar-nominated-charlie-noble-vfx-supervisor-on-the-lost-bus/
    Oscar nominated Charlie Noble, VFX supervisor on The Lost Bus
    From Unreal previs to real flames: Oscar-nominated The Lost Bus demonstrates that sometimes the hardest VFX work is making reality feel honest.
    0 Commenti 0 condivisioni 362 Views 0 Anteprima
  • apocalyptic environments, cyberpunk design, Unreal Engine, Future Slums kit, virtual environments, game development, 3D modeling, digital art, Pasquale Scionti

    ## Introduction

    The allure of creating vast, dystopian landscapes has captivated artists and game developers alike, particularly within the realms of apocalyptic and cyberpunk themes. These environments not only serve as backdrops but also as integral components of storytelling and gameplay. With the advent of powerful game development ...
    apocalyptic environments, cyberpunk design, Unreal Engine, Future Slums kit, virtual environments, game development, 3D modeling, digital art, Pasquale Scionti ## Introduction The allure of creating vast, dystopian landscapes has captivated artists and game developers alike, particularly within the realms of apocalyptic and cyberpunk themes. These environments not only serve as backdrops but also as integral components of storytelling and gameplay. With the advent of powerful game development ...
    Creating Apocalyptic, Cyberpunk Worlds in Unreal Engine
    apocalyptic environments, cyberpunk design, Unreal Engine, Future Slums kit, virtual environments, game development, 3D modeling, digital art, Pasquale Scionti ## Introduction The allure of creating vast, dystopian landscapes has captivated artists and game developers alike, particularly within the realms of apocalyptic and cyberpunk themes. These environments not only serve as backdrops but...
    0 Commenti 0 condivisioni 296 Views 0 Anteprima
  • ZibraGDS, FX, Unreal Engine, geometry cache, vertex animation textures, real-time effects, complex sequences, animation solutions, game development

    ## Introduction

    In the world of game development and real-time rendering, achieving stunning visual effects is paramount. One of the most powerful tools available to developers today is Unreal Engine, which facilitates the creation of breathtaking environments and intricate animations. However, when it comes to implementing complex effects in real-...
    ZibraGDS, FX, Unreal Engine, geometry cache, vertex animation textures, real-time effects, complex sequences, animation solutions, game development ## Introduction In the world of game development and real-time rendering, achieving stunning visual effects is paramount. One of the most powerful tools available to developers today is Unreal Engine, which facilitates the creation of breathtaking environments and intricate animations. However, when it comes to implementing complex effects in real-...
    ZibraGDS Doubles Down on FX in Unreal Engine
    ZibraGDS, FX, Unreal Engine, geometry cache, vertex animation textures, real-time effects, complex sequences, animation solutions, game development ## Introduction In the world of game development and real-time rendering, achieving stunning visual effects is paramount. One of the most powerful tools available to developers today is Unreal Engine, which facilitates the creation of breathtaking...
    0 Commenti 0 condivisioni 474 Views 0 Anteprima
  • MetaTailor, 3D clothing, auto-fitting, Unity, UE5, MetaHumans, bridge plugins, asset management, 3D characters, game development

    ---

    ## Introduction

    In the ever-evolving landscape of game development and 3D modeling, tools that streamline workflow and enhance creativity are in high demand. Enter MetaTailor 2.5, a revolutionary tool designed specifically for the auto-fitting of 3D clothing to 3D characters. With its latest update, the introduction of bridge plugins for Unity and Unreal Engine ...
    MetaTailor, 3D clothing, auto-fitting, Unity, UE5, MetaHumans, bridge plugins, asset management, 3D characters, game development --- ## Introduction In the ever-evolving landscape of game development and 3D modeling, tools that streamline workflow and enhance creativity are in high demand. Enter MetaTailor 2.5, a revolutionary tool designed specifically for the auto-fitting of 3D clothing to 3D characters. With its latest update, the introduction of bridge plugins for Unity and Unreal Engine ...
    MetaTailor 2.5: New Bridge Plugins for Unity and UE5 Enhance 3D Clothing Auto-Fitting
    MetaTailor, 3D clothing, auto-fitting, Unity, UE5, MetaHumans, bridge plugins, asset management, 3D characters, game development --- ## Introduction In the ever-evolving landscape of game development and 3D modeling, tools that streamline workflow and enhance creativity are in high demand. Enter MetaTailor 2.5, a revolutionary tool designed specifically for the auto-fitting of 3D clothing to...
    0 Commenti 0 condivisioni 670 Views 0 Anteprima
  • 3D clothing fitting, MetaTailor 2.5, Unity bridge plugin, Unreal Engine 5, automated clothing fitting, MetaHumans, round-tripping assets, game development tools, digital fashion, virtual characters

    ## Introduction

    In the ever-evolving landscape of digital asset creation, the ability to seamlessly integrate and adapt 3D clothing for virtual characters has become increasingly important. Enter MetaTailor 2.5, a cutting-edge tool that automates the fitting of 3D clothing to 3D characters, now enha...
    3D clothing fitting, MetaTailor 2.5, Unity bridge plugin, Unreal Engine 5, automated clothing fitting, MetaHumans, round-tripping assets, game development tools, digital fashion, virtual characters ## Introduction In the ever-evolving landscape of digital asset creation, the ability to seamlessly integrate and adapt 3D clothing for virtual characters has become increasingly important. Enter MetaTailor 2.5, a cutting-edge tool that automates the fitting of 3D clothing to 3D characters, now enha...
    MetaTailor 2.5: Unlocking New Dimensions in 3D Clothing Fitting with Unity and UE5 Plugins
    3D clothing fitting, MetaTailor 2.5, Unity bridge plugin, Unreal Engine 5, automated clothing fitting, MetaHumans, round-tripping assets, game development tools, digital fashion, virtual characters ## Introduction In the ever-evolving landscape of digital asset creation, the ability to seamlessly integrate and adapt 3D clothing for virtual characters has become increasingly important. Enter...
    0 Commenti 0 condivisioni 507 Views 0 Anteprima
  • Ever stumbled upon a game that feels like stepping into an artist's dream? "My Paper Forest" does just that, breaking free from the typical Unreal Engine aesthetic with its hand-drawn textures that evoke a haunting yet whimsical vibe. It’s a refreshing shift from hyper-realism to something that feels genuinely crafted by hand, almost like flipping through a sketchbook filled with eerie illustrations.

    As someone who appreciates the fusion of art and gaming, it’s inspiring to see developers take such creative risks. It raises a question: Could this be a new trend where games prioritize artistic expression over photorealism? The potential for storytelling in this medium seems limitless.

    What are your thoughts on this blend of art and gameplay?

    Source: https://www.creativebloq.com/3d/video-game-design/this-free-unreal-engine-5-game-looks-like-a-haunted-sketchbook-come-to-life
    #GamingArt #UnrealEngine #MyPaperForest #IndieGames #GameDesign
    Ever stumbled upon a game that feels like stepping into an artist's dream? 🎨 "My Paper Forest" does just that, breaking free from the typical Unreal Engine aesthetic with its hand-drawn textures that evoke a haunting yet whimsical vibe. It’s a refreshing shift from hyper-realism to something that feels genuinely crafted by hand, almost like flipping through a sketchbook filled with eerie illustrations. As someone who appreciates the fusion of art and gaming, it’s inspiring to see developers take such creative risks. It raises a question: Could this be a new trend where games prioritize artistic expression over photorealism? The potential for storytelling in this medium seems limitless. What are your thoughts on this blend of art and gameplay? Source: https://www.creativebloq.com/3d/video-game-design/this-free-unreal-engine-5-game-looks-like-a-haunted-sketchbook-come-to-life #GamingArt #UnrealEngine #MyPaperForest #IndieGames #GameDesign
    WWW.CREATIVEBLOQ.COM
    This free Unreal Engine 5 game looks like a haunted sketchbook come to life
    My Paper Forest shuns the 'Unreal Engine look' with its hand-drawn textures.
    0 Commenti 0 condivisioni 1K Views 0 Anteprima
  • Gore Verbinski, Pirates of the Caribbean Director, CGI Critique, Unreal Engine, Visual Effects in Film, Good Luck Have Fun Don't Die, CGI Quality, Movie Technology

    ### Introduction

    In an era where technology continuously reshapes the landscape of filmmaking, the debate over the quality and authenticity of computer-generated imagery (CGI) remains heated. Renowned director Gore Verbinski, best known for his work on the Pirates of the Caribbean franchise, has recently stirred the pot with his can...
    Gore Verbinski, Pirates of the Caribbean Director, CGI Critique, Unreal Engine, Visual Effects in Film, Good Luck Have Fun Don't Die, CGI Quality, Movie Technology ### Introduction In an era where technology continuously reshapes the landscape of filmmaking, the debate over the quality and authenticity of computer-generated imagery (CGI) remains heated. Renowned director Gore Verbinski, best known for his work on the Pirates of the Caribbean franchise, has recently stirred the pot with his can...
    Gore Verbinski Calls Unreal Engine a “Slip Backwards” for Movie CGI
    Gore Verbinski, Pirates of the Caribbean Director, CGI Critique, Unreal Engine, Visual Effects in Film, Good Luck Have Fun Don't Die, CGI Quality, Movie Technology ### Introduction In an era where technology continuously reshapes the landscape of filmmaking, the debate over the quality and authenticity of computer-generated imagery (CGI) remains heated. Renowned director Gore Verbinski, best...
    0 Commenti 0 condivisioni 1K Views 0 Anteprima
  • Rumba, Mercenaries Engineering's flagship animation software, has been making waves in the industry, and its recent presentation at the RADI-RAF event has only intensified the excitement. The unveiling of Rumba V2, along with a glimpse into its future developments, has set the stage for a new era in animation. This article will explore the key features of Rumba V2, upcoming enhancements, and the exclusive Rumba Rig for Unreal Engine.

    ## Introduction to Rumba V2

    As animation technology continue...
    Rumba, Mercenaries Engineering's flagship animation software, has been making waves in the industry, and its recent presentation at the RADI-RAF event has only intensified the excitement. The unveiling of Rumba V2, along with a glimpse into its future developments, has set the stage for a new era in animation. This article will explore the key features of Rumba V2, upcoming enhancements, and the exclusive Rumba Rig for Unreal Engine. ## Introduction to Rumba V2 As animation technology continue...
    Rumba Unveils Its Innovations and Future at RADI-RAF Event
    Rumba, Mercenaries Engineering's flagship animation software, has been making waves in the industry, and its recent presentation at the RADI-RAF event has only intensified the excitement. The unveiling of Rumba V2, along with a glimpse into its future developments, has set the stage for a new era in animation. This article will explore the key features of Rumba V2, upcoming enhancements, and...
    0 Commenti 0 condivisioni 936 Views 0 Anteprima
  • 3D software, Blender, Unreal Engine, Cinema 4D, Maya, 3D modeling, animation, game development

    ## Introduction

    As we continue to dive deeper into the digital age, the demand for skilled 3D artists and animators has never been higher. Whether you’re an aspiring game developer, a visual effects artist, or simply someone interested in bringing their creative visions to life, understanding the right 3D software is crucial. In 2021, the landscape of 3D software is as rich and diverse as ever. In th...
    3D software, Blender, Unreal Engine, Cinema 4D, Maya, 3D modeling, animation, game development ## Introduction As we continue to dive deeper into the digital age, the demand for skilled 3D artists and animators has never been higher. Whether you’re an aspiring game developer, a visual effects artist, or simply someone interested in bringing their creative visions to life, understanding the right 3D software is crucial. In 2021, the landscape of 3D software is as rich and diverse as ever. In th...
    What 3D Software Should You Learn How to Use in 2021?
    3D software, Blender, Unreal Engine, Cinema 4D, Maya, 3D modeling, animation, game development ## Introduction As we continue to dive deeper into the digital age, the demand for skilled 3D artists and animators has never been higher. Whether you’re an aspiring game developer, a visual effects artist, or simply someone interested in bringing their creative visions to life, understanding the...
    0 Commenti 0 condivisioni 1K Views 0 Anteprima
Pagine in Evidenza
FrendVibe https://frendvibe.com