• The video game industry has always been a dynamic landscape, but the layoffs in 2025 sent shockwaves through the community. In a recent article, five talented artists share their stories of resilience and adaptation in the face of these unprecedented changes. They’ve explored new avenues, embraced freelance work, and even ventured into different artistic mediums to stay afloat.

    I remember when I had to pivot my own creative pursuits due to industry shifts. It wasn't easy, but the experience taught me the value of versatility and community.

    As we navigate these turbulent times, it’s inspiring to see how creativity can thrive even in adversity. Let’s support each other and keep pushing the boundaries of our craft!

    Read more about their journeys here: https://www.creativebloq.com/3d/video-game-design/how-artists-coped-with-the-video-game-industry-layoffs-in-2025

    #GameArt #ArtistResilience #CreativeCommunity #VideoGameIndustry #ArtAdaptation
    🎨 The video game industry has always been a dynamic landscape, but the layoffs in 2025 sent shockwaves through the community. In a recent article, five talented artists share their stories of resilience and adaptation in the face of these unprecedented changes. They’ve explored new avenues, embraced freelance work, and even ventured into different artistic mediums to stay afloat. I remember when I had to pivot my own creative pursuits due to industry shifts. It wasn't easy, but the experience taught me the value of versatility and community. As we navigate these turbulent times, it’s inspiring to see how creativity can thrive even in adversity. Let’s support each other and keep pushing the boundaries of our craft! Read more about their journeys here: https://www.creativebloq.com/3d/video-game-design/how-artists-coped-with-the-video-game-industry-layoffs-in-2025 #GameArt #ArtistResilience #CreativeCommunity #VideoGameIndustry #ArtAdaptation
    WWW.CREATIVEBLOQ.COM
    How artists coped with the video game industry layoffs in 2025
    Five artists tell us how they have adapted to changes in the demand for game art.
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  • Sucker Punch Productions, Brian Fleming, video game industry news, studio leadership changes, game development, Sucker Punch Productions history

    ## Introduction

    In a significant shift within the landscape of game development, Brian Fleming, the co-founder and studio head of Sucker Punch Productions, has announced his departure from the studio he helped create. Set to step down in April of next year, this transition marks the end of an era for the studio known for its critically acclaimed title...
    Sucker Punch Productions, Brian Fleming, video game industry news, studio leadership changes, game development, Sucker Punch Productions history ## Introduction In a significant shift within the landscape of game development, Brian Fleming, the co-founder and studio head of Sucker Punch Productions, has announced his departure from the studio he helped create. Set to step down in April of next year, this transition marks the end of an era for the studio known for its critically acclaimed title...
    Sucker Punch Productions Studio Head Brian Fleming to Step Down
    Sucker Punch Productions, Brian Fleming, video game industry news, studio leadership changes, game development, Sucker Punch Productions history ## Introduction In a significant shift within the landscape of game development, Brian Fleming, the co-founder and studio head of Sucker Punch Productions, has announced his departure from the studio he helped create. Set to step down in April of...
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