Dune: Awakening Update – Patch Notes & Key Changes

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Update Highlights

Funcom has released a significant update for Dune: Awakening, reflecting their commitment to player feedback with a variety of changes and improvements.

The developers previously expanded the PvE area in the deep desert from 10% to 50% of the map and addressed player concerns about the endgame PvP experience, which some criticized as toxic due to griefing tactics. Although this patch does not directly tackle endgame PvP, it introduces several quality-of-life enhancements and bug fixes.

Players will now find it easier to interact with vehicles, including improved entry from multiple angles and the ability to spawn at trading posts. Additionally, empty loot containers left after collecting NPC corpses will no longer be visible to the player who picked up the items.

Sandworms have been adjusted to linger near recently harvested spice fields, creating a more immersive environment. The frequency of Harkonnen attacks on certain Atreides bases in the Hagga Basin has also been reduced. Several vulnerabilities that could increase combat damage have been patched to maintain fair gameplay.

Exploits have been addressed, such as the ability to repair all items to full durability, duplicate resources, and unauthorized vehicle passage through pentashields.

Additional changes include:

  • The main menu’s “Play Now” button now excludes private servers by default.
  • Streamer mode hides map creator names and sector names in the deep desert for privacy.
  • The exchange system now supports listing and claiming items directly to the ornithopter vehicle inventory.
  • After a death caused by a Coriolis storm while offline, players will respawn in Hagga Basin to show all available respawn points.
  • Trading post checkpoints can be used as respawn points even when on different maps.
  • The minimum Intel GPU driver version requirement has been updated to fix graphical issues on Intel Arc cards.
  • False hardware warnings for GeForce Now users have been removed.
  • Atreides decorations were relocated from a weapons vendor to a structure vendor in Harko village.
  • Three new unique weapon schematics have been added to Asmara Efendi.
  • The vehicle backup tool and Solido Replicator are craftable through the survival fabricator.
  • Armor swatches now correctly reflect the character’s in-game appearance on the main menu.
  • Welding torch info cards now display range details.
  • The outdated Hawkeye Scanner Module Mk5 schematic was removed from Landsraad rewards.
  • Buff and debuff icons received visual clarity improvements.
  • Sentinel ability text changed from “Detonate” to “Deploy.”
  • Range and duration information was added to Weirding Step and Suspensor Pad info cards, respectively.
  • New visual effects highlight how sword parrying staggers multiple enemies.
  • Dagger slow blade animations have been refined for better hit registration.
  • Correct visual effects now appear when the target is shielded or damage immune.
  • Underslung weapons cannot be used while occupying a passenger seat in vehicles.
  • Suspensor dash now consumes 20% of maximum power, making it more balanced across power pack tiers.
  • The poise damage resistance of Thrive on Danger was lowered to prevent exceeding 100% resistance.
  • Players can no longer jump while affected by Crippling Strike.
  • Descriptions for Center of Mass, Marksman Techniques, Ranged Damage, and Poison Tooth were updated for clarity.
  • Melee attacks under gravity fields trigger exhausted animations due to increased strain.
  • Buggy turret and vehicle boosting cameras received tweaks for improved visibility.
  • Ground vehicles now have fail-safes against being stuck flipped and behave better when impacted by sandworms.
  • Scout ornithopter thrusters received a speed boost in vulture mode.
  • Anti-gravity fields were adjusted to allow stationary targets to escape their initial immobilization.
  • Rusher NPCs now properly cancel attack animations if their target moves out of melee range.
  • Collision improvements were made in the Proteus room featuring the first shielded enemy.
  • Journey tracking and step completion logic have been enhanced, including fixes for certain contract progressions.
  • New individual keybindings were introduced for quick loot, exiting climbing, and exiting vehicles.
  • UI enhancements include updated colors for pinned recipes, inventory favorite toggling, online status icons, and compass zone indicators.
  • Navigation icons are now animated when switching menus.
  • Esc key behavior was improved to close tutorial popups correctly within the building UI.
  • Additional confirmation was added to character deletion to prevent accidental loss.
  • Trade UI now resets player readiness when offered items change.
  • Updated icons for sub-fief consoles, party UI, Maula vest variants, and slaver stillsuits.
  • Dialogue texts were polished for visiting friends on other servers.
  • Cinematic and NPC animations, lip-sync, and cloth simulation saw improvements.
  • Lighting optimizations and performance enhancements were implemented for the Wreck of the Hephaestus cinematic.
  • New surface hit effects were added for light machine guns to enhance visual feedback.

This comprehensive update offers numerous refinements and fixes aimed at enriching the Dune: Awakening experience while addressing key player concerns.Visual effects have been enhanced with updated surface hit VFX for disruptor and power LMG weapons, creating more immersive combat visuals.

Brightness adjustments were made to the staking unit effects, grounding them better in the game environment.

Lighting transitions at the imperial testing station located in the deep desert have been softened for a smoother visual experience.

Audio improvements include better sound effects for active blood purifiers and rebalanced sandstorm audio levels for enhanced immersion.

Melee combat sounds received refinements alongside minor tweaks to the overall audio mix.

New sound effects were added for spice bloom geysers, and headphone mix presets now feature amplified weapon tail sounds in enclosed areas.

Engine sounds for ornithopters have been toned down, lowering both the engine start and loop volumes.

Voiceover content was introduced for the House Vernius representative at Helius Gate, replacing previous placeholders with an actual radio show broadcast.

Text chat notifications now inform players when someone has been muted, with localization support included.

Numerous stability fixes address server responsiveness, including resolving issues that caused servers to freeze during player logins and multiple crash triggers within the deep desert area.

Problems related to cross-server player movement causing client soft locks have been resolved.

Respawn mechanics were improved: when a player builds a sub-fief without other sub-fiefs present, it automatically becomes the default respawn location for that map.

Vehicle spawn prompts have been removed when crossing borders in the deep desert to reduce unnecessary notifications.

The respawn menu and death location markers now reliably appear even if the player is offline or disconnected at the time of death.

Vehicle and loading issues were fixed, including preventing unintended loading screens when exiting vehicles in the deep desert.

A rare server crash linked to the permissions system has been addressed, alongside correcting service alert notifications that blocked mouse and virtual cursor inputs.

Security updates feature an updated BattleEye anti-cheat system to prevent rare crashes and exploits.

Exploits allowing infinite item repairs and resource duplication have been patched.

Gameplay improvements include fixing loot bag placement to prevent them from falling inside placeables and ensuring proper highlighting of placeables with construction tools.

Sub-fief console projections now disappear correctly after destruction, and favorite slots in construction tools hide hints when full.

Building menu icons no longer display incorrect numbers, and walls cannot intersect with pentashield projections.

Demolition prompts for sub-fiefs owned by others have been removed, and powerless pentashields can now be highlighted and demolished.

Harkonnen prudence doors now emit pass-through sound effects, and large pentashield UI elements display correctly when aimed at their center.

Placement of large water cisterns within walls has been prevented, and visual artifacts on shield power animations have been corrected.

Wind turbines now maintain visibility at appropriate distances, matching other placeables, and pentashield placement feedback now indicates overlapping rather than socket snapping issues.

It is no longer possible to build placeables through ceilings or walls, and projection effects only appear once structures are built.

Pentashield surfaces no longer get stuck overlapping each other.

Crafting system fixes ensure water costs are refunded when canceling requests, and blue rays on pentashield corners have been removed.

Melee weapons can now be stored correctly in placeable storage units.

Imperial testing station secret doors no longer display erroneous messages during interaction.

Visual upgrades include enhancements to the communinet transceiver device and size adjustments to furniture such as the CHOAM modular couch and Harkonnen modular bench to prevent character clipping.

Loot container interactions have been improved: 'take all' functionality works reliably, and item prompts update correctly when items are unavailable.

Repair station icons hide appropriately once repairs complete, and recycler and repair menus properly display item types and durability restoration amounts.

Combat fixes address issues like the Swordmaster’s afterimage effect improperly rendering through environmental VFX, correcting sideways root motion on staggers, and limiting rusher NPC movement ranges during combat.

Gas clouds now fade out smoothly instead of disappearing abruptly, and lightning effects on energy capsules have been centered.

Blade damage passives now correctly apply increased damage for long blade weapons.

Sentinel NPC behavior has been refined to prevent attacks on allied Solido decoy clones.

Network performance improvements reduce rubberbanding when moving through other players in social hubs.

Civilian NPCs can no longer be moved via knee charge in non-combat zones.

Weapon handling fixes prevent automatic reload resumption after switching weapons and correct missed melee execute attacks.

Second wind no longer triggers erroneously when enemy NPCs die.

Blocking mechanics are now usable even when aiming down sights near geometry.

Critical hits with melee attacks have been disabled to balance combat.

A rare issue causing characters to be limited to movement only after attempting to revive and execute simultaneously has been fixed.

Melee attacks and blocks no longer interchange incorrectly during precise timing scenarios.

Server stability has been enhanced by fixing a rare crash in the weapon aiming system.

Assault NPCs have improved AI, running to regain sight of targets and resuming firing upon reacquisition.

Melee soft-lock disengagement during weapon swaps has been corrected.

Weapon swapping after poison capsule use now functions reliably, and desynchronization issues with the Weirding Step ability preventing movement have been resolved.

Ability cooldowns on failure have been standardized to approximately 2.5 seconds.

Players no longer lose skill points when respeccing their skill trees.

Hit detection and feedback are improved with better bounding boxes and correct hit VFX.

The Harkonnen light ornithopter interior mesh no longer clips through its outer hull.

Collision fixes prevent players from becoming trapped inside ornithopters when they land on them.

Sandworm-related collision issues have been addressed.

Vehicle boost functions and input behaviors have been corrected.

Level of detail (LOD) issues on some vehicles have been fixed, and collision on transport ornithopters now prevents players from entering unauthorized access areas.

Character animations have been fixed so exiting vehicles no longer shows seated characters on the ground to others.

Crashes related to damage on seated characters have been resolved.

Fuel warnings now display correctly without brief erroneous pop-ups when entering vehicles.

Players cannot enter vehicles pending travel confirmation, preventing potential exploits.

Vehicles are prevented from passing through pentashields without authorization.

Players blocked inside vehicle collisions can now exit properly.

Vehicle modules highlight correctly in customization mode when using the welding torch.

Radiation levels persist across logouts, maintaining any accumulated radiation until it naturally decreases upon re-login.

Rare crashes involving exploding barrels have been addressed.

Movement restrictions are enforced during loading screens on the overland map to prevent unintended actions.

Ornithopter altitude irregularities near Arrakeen and Water Fat regions have been fixed.

Camera twitching during mouse panning on the overland map has been eliminated.

Vehicle repair functionality now works correctly even when passengers are present.

Landing flipped carrier ornithopters in vulture mode no longer causes sliding issues.

Vehicle cameras have been optimized to reduce clipping through terrain.

Friendly fire damage from ornithopter rockets within the same party has been reduced to 25% to lessen accidental harm.

The sandworm threat indicator in the deep desert no longer gets stuck at maximum level.

Planar lock toggling for ornithopters crossing server boundaries in the deep desert has been corrected.

Camera issues following sandworm encounters and edge cases causing the Landsraad to become stuck have been addressed.

A floating island bug within the deep desert has been fixed to restore proper terrain visuals.

Game Update Summary

Several bugs affecting quest delivery have been resolved, including duplicate delivery windows and incorrect quest completions involving unrelated NPCs.

NPC respawn mechanics and objective placements in various contracts have been refined for smoother gameplay.

Enemy ambushers now appear correctly, dropping from above rather than spawning abruptly at ground level.

Visual alignment issues with shipwreck hatches have been corrected to ensure proper interaction.

Optimization efforts targeted key game locations like the imperial testing station and wreck of Hephaestus, improving performance and collision accuracy.

Players can now move through tricky areas such as the Hand of Khidr passage without getting stuck on ledges.

Adjustments to environmental assets include extending pipes, fixing floating objects, and smoothing out steep landscape angles across multiple regions like Hagga Basin and O’odham.

Sand mounds have been repositioned or retextured to prevent player entrapment and enhance visual consistency.

Collision detection has been enhanced at various fortresses and extraction facilities, eliminating issues with invisible surfaces and unintended blockages.

Asset placements have been fine-tuned, including replacing scrap metal pieces to prevent clipping with nearby objects.

Several UI and user experience improvements have been implemented:

  • Notifications and toasts now display correctly without duplication.
  • Inventory tabs no longer overlap, and favorite icons behave as expected during item transfers.
  • UI elements hidden by certain abilities are restored properly.
  • Journey and contract menus no longer hide critical buttons or overlap social features.

Camera angles and cinematic presentations have been polished, fixing incorrect views and eliminating twitching during key story moments.

Subtitles now align with accessibility settings and maintain consistent style throughout intro movies and dialogue scenes.

Gameplay flow issues, such as journey progression blocks and missing contract completions, have been addressed to ensure smooth advancement.

Key items and permissions, including the ceremonial damasteel sword permit, no longer get lost upon player death.

Controller and keyboard input bugs have been fixed, improving text entry, button responses, and keybinding displays.

Gamepad input is now correctly disabled when the game window loses focus, preventing unintended actions.

Map markers and survey reports correctly persist after environmental events like Coriolis storms, preventing loss of important navigation data.

Crafting progress bars and welding torch tooltips have been synchronized with game data to avoid desynchronization and confusion.

Chat and social features have been refined:

  • Party and guild chat now display accurate error messages when the player is not in a group.
  • Invitations and friend requests provide proper feedback on success or failure.
  • Certain redundant chat broadcasts have been removed for clarity.

Overall, this update brings a wide array of fixes and improvements to gameplay mechanics, environmental interactions, visual fidelity, user interface, and stability, enhancing the Dune: Awakening experience.

Game Update Highlights

Several issues have been addressed in the latest update for Dune: Awakening, enhancing both visuals and gameplay experience.

The flickering problem with scoped rifles when aiming and holstering has been resolved.

Adjustments in the character creator now correctly position and color the dark gray and gray lipstick options.

Character level of detail (LOD) issues during cinematics have been fixed to improve visual consistency.

Minor clipping problems affecting Choam light armor have been corrected.

Landscape rendering no longer produces blurry tiles, ensuring clearer environments.

Personal map markers in the deep desert now accurately appear under the cursor.

The survey information displayed in the deep desert has been corrected to reflect the appropriate zone.

NPCs that previously disappeared when the camera rotated in Arrakeen remain properly visible.

Lighting settings have been refined to eliminate flickering and bloom on multiple light sources.

Additional lighting has been implemented for several dialogue scenes to enhance atmosphere.

Visual effects for medium chemical refineries now appear correctly during crafting.

Vehicle dust trails have been recolored to better match the red desert environment.

The rocket launcher’s visual effects have been repositioned correctly when used with buggies.

Muzzle flash visuals have been improved to look better from various camera angles.

Campfire cinematics now utilize final assets for a polished presentation.

Shooting a compactor at a campfire will now successfully extinguish the light source.

Vehicle explosions have been adjusted to scale more accurately.

The shading on Sardaukar capes has been restored to properly display silk textures.

A doorframe in the shipwreck area of the second trial in AQL has been replaced for better visuals.

Placeholder radio show sound effects in Arrakeen have been swapped out with the actual broadcast.

An animation glitch causing weapons to briefly protrude through the player’s chest during aiming or ledge climbing has been fixed.

The sandbike’s big moment flickering due to aspect ratio issues has been corrected.

T-posing and camera offset problems affecting the fourth trial of AQL are now resolved.

A missing camera frame that caused a brief unintended scene flash has been addressed.

Player poses and animations during the “Awaken Prescience” cutscene in the fourth trial of AQL now remain consistent.

GPU crashes caused by memory corruption related to camera shake have been fixed.

The failed test visual effects in the trial of AQL now function reliably.

The water shipper boss no longer remains stuck in a T-pose at the end of its assassination cinematic.

Visual polishing has been applied to a rope found in the cave area of the first tutorial.

Lighting exposure has been balanced for the Carthag cinematic to improve visual quality.

Unintended sound effects during the black screen of the new player experience cinematic have been removed.

The death sound effect that was muted when falling into the large fan in Carthag has been restored.

Dune: Awakening has launched successfully, receiving a 'very positive' rating on Steam. Shortly after its June 10 release, Funcom's survival MMO attracted over 142,000 concurrent players, reaching a peak of 189,333 earlier this month. The game has surpassed one million players, becoming Funcom’s fastest-selling title to date, and earned an 8/10 score in our review.

For newcomers curious about where to begin, exploring the various classes available in Dune: Awakening is recommended. Additionally, our comprehensive walkthrough offers step-by-step guidance through the story. Resource guides covering iron, steel, and aluminum locations, as well as trainer placements, can assist players in surviving the harsh environment of Arrakis.

Vikki Blake, an IGN reporter and critic with over 15 years of experience across major gaming platforms, authored this update. Known for her extensive gaming knowledge and unique perspectives, she continues to provide insightful coverage of the gaming world.

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