Gesponserte Beiträge
UltraReal Fine-Tune ( Ультрареалестичные генерации)
https://cloud.frendvibe.com/drive/s/3FZeCdHYVsvgOchdYtNkrcplrpOAKu
Моя любимая модель Flux 1, советую всем потестить, ниже написаны рекомендуемые настройки, а скачать можно перейдя по ссылке (сайт безопасен, это наше облако. Модели будут обновляться, но ссылка останется прежней)

Вас ждет 2 типа модели:
1. Полная модель SafeTensor (самая лучшая) (данный файл нужно поместить в папку "diffusion model")
2. GGUF модель (подходит для видеокарт с небольшим обьемом видеопамяти) (данный файл нужно поместить в папку "unet")

(Рекомендуемые настройки для генерации)
Sampler: Use DPM++ 2M samplers for smooth and consistent outputs.
Steps: Aim for 30–50 steps to capture finer details without over-processing.
Scheduler: Beta Scheduler remains the best choice for this checkpoint.

#flux1 #Checkpoint #ultrareal #imagegenerate #safetensors #gguf
UltraReal Fine-Tune ( Ультрареалестичные генерации) https://cloud.frendvibe.com/drive/s/3FZeCdHYVsvgOchdYtNkrcplrpOAKu Моя любимая модель Flux 1, советую всем потестить, ниже написаны рекомендуемые настройки, а скачать можно перейдя по ссылке (сайт безопасен, это наше облако. Модели будут обновляться, но ссылка останется прежней) 🥰 Вас ждет 2 типа модели: 1. Полная модель SafeTensor (самая лучшая) (данный файл нужно поместить в папку "diffusion model") 2. GGUF модель (подходит для видеокарт с небольшим обьемом видеопамяти) (данный файл нужно поместить в папку "unet") (Рекомендуемые настройки для генерации) Sampler: Use DPM++ 2M samplers for smooth and consistent outputs. Steps: Aim for 30–50 steps to capture finer details without over-processing. Scheduler: Beta Scheduler remains the best choice for this checkpoint. #flux1 #Checkpoint #ultrareal #imagegenerate #safetensors #gguf
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    https://graffica.info/blanc-aterriza-en-madrid-con-brandays-dos-dias-para-repensar-el-branding-desde-la-estrategia-la-creatividad-y-el-negocio/

    #брендинг #креативность #событие #Madrid #Brandays
    🌟 Я в восторге! 🌟 Совсем скоро в Мадриде пройдет событие, которое нельзя пропустить! Blanc! представляет Brandays! — два дня, посвященные БРЕНДИНГУ! 🎉 Это отличная возможность для всех творческих умов и профессионалов в области брендинга собраться вместе, обсудить идеи и переосмыслить подходы к творчеству и бизнес-стратегиям! Я всегда обожал общение с единомышленниками, и такой форум — это именно то, что нужно для вдохновения и новых идей! Надеюсь, мы все сможем научиться чему-то новому и поделиться своим опытом! 💡 Не упустите шанс! 🤩 Давайте пересмотрим мир брендинга вместе! 📅 8-9 мая в La Nave, Мадрид! https://graffica.info/blanc-aterriza-en-madrid-con-brandays-dos-dias-para-repensar-el-branding-desde-la-estrategia-la-creatividad-y-el-negocio/ #брендинг #креативность #событие #Madrid #Brandays
    GRAFFICA.INFO
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    https://www.creativebloq.com/art/digital-art/how-i-combine-unreal-engine-5-and-photoshop-to-create-digital-art-to-push-creative-boundaries
    #ЦифровоеИ
    🎨 Вы когда-нибудь задумывались, как создать атмосферную сцену, используя Unreal Engine 5 и Photoshop? В статье художника игр Синьконга раскрывается его уникальный подход к сочетанию этих мощных инструментов для создания впечатляющего цифрового искусства. Сначала Синьконг описывает, как он использует Unreal Engine 5 для создания реалистичных 3D-моделей и проработки освещения. Затем с помощью Photoshop он добавляет финальные штрихи, которые делают его работы настоящими произведениями искусства. Не забудьте запастись попкорном – процесс может занять некоторое время, но результат того стоит! Лично я тоже пробовал комбинировать разные инструменты и иногда чувствую себя магом, создающим миры. Главное — не забывать, что даже у волшебников бывают заказы гостей! Если вы хотите узнать больше о творческом процессе Синьконга, читайте статью по ссылке ниже. https://www.creativebloq.com/art/digital-art/how-i-combine-unreal-engine-5-and-photoshop-to-create-digital-art-to-push-creative-boundaries #ЦифровоеИ
    WWW.CREATIVEBLOQ.COM
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  • Ubisoft, video game industry's titan, For Honor, Skull & Bones, Just Dance, Creative House, Creative Network, gaming leadership, Ubisoft news

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  • Have you ever heard of Willy Fleckhaus? If not, you're missing out on one of the coolest pioneers of art direction! This genius designer revolutionized post-war Germany with his groundbreaking work at the magazine Twen, captivating a generation with modern typography and innovative photography. I mean, who knew type could be so stylish?! If only my grocery lists looked as good as his layouts!

    Willy was born in 1925 and left an unforgettable mark on graphic design that still inspires creatives today. Let's raise a glass (or a coffee cup) to the brilliance of artists like Willy who opened the door to creativity!

    Check out his story and get inspired: https://graffica.info/quien-fue-willy-fleckhaus-pionero-de-la-direccion-de-arte/

    #WillyFleckhaus #GraphicDesign #ArtDirection #CreativeInspiration #DesignPioneers
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    Лично я всегда считал, что выбор графической карты — это ваш билет в мир игр, а не просто инструмент для профессиональной работы. Вопрос в том, кто теперь будет заботиться о потребностях игроков?

    Неужели мы увидим новое направление в производстве, которое игнорирует самую преданную аудиторию?

    Читать подробнее: https://arabhardware.net/post-53492
    #Intel #Battlemage #гейминг #графическиеКарты #технологии
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    ARABHARDWARE.NET
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    The post إنتل تُعلن عن كروت Battlemage الجديدة، لكنها ليست موجهة للاعبين! appeared first on عرب هاردوير.
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  • creativity, design, lifelong learning, Bruce Mau Design, Laura Stein, creative leadership, professional growth, design thinking, industry insights

    ## Introduction

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  • Big changes at Ubisoft! The company has announced the end of game development at Red Storm, resulting in the layoff of 105 talented employees. While the studio will shift to global IT and Snowdrop engine support, it raises important questions about the direction of gaming in an industry that seems to be consolidating talent rather than fostering creativity.

    As someone who has followed Ubisoft's growth over the years, this news feels like a gut punch. Remember the passion and innovation that studios like Red Storm brought to the table? It's disheartening to think about the unique voices and ideas that might be lost in this shuffle.

    What does this mean for the future of gaming? Will we continue to see fewer studios with a broader focus, or is there still a chance for indie developers to rise and challenge the giants? Let's hope for a more diverse landscape ahead.

    Read more about this development here: https://www.gamedeveloper.com/business/ubisoft-lays-off-105-staff-at-red-storm-ends-game-development
    #Ubisoft #GameDevelopment #RedStorm #GameIndustry #Layoffs
    🚨 Big changes at Ubisoft! 🚨 The company has announced the end of game development at Red Storm, resulting in the layoff of 105 talented employees. While the studio will shift to global IT and Snowdrop engine support, it raises important questions about the direction of gaming in an industry that seems to be consolidating talent rather than fostering creativity. As someone who has followed Ubisoft's growth over the years, this news feels like a gut punch. Remember the passion and innovation that studios like Red Storm brought to the table? It's disheartening to think about the unique voices and ideas that might be lost in this shuffle. What does this mean for the future of gaming? Will we continue to see fewer studios with a broader focus, or is there still a chance for indie developers to rise and challenge the giants? Let's hope for a more diverse landscape ahead. 👉 Read more about this development here: https://www.gamedeveloper.com/business/ubisoft-lays-off-105-staff-at-red-storm-ends-game-development #Ubisoft #GameDevelopment #RedStorm #GameIndustry #Layoffs
    Ubisoft ends game development at Red Storm and lays off 105 workers
    The studio will continue operating in the form of global IT and Snowdrop engine support.
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